

If your problem is escort AI the fix is better AI. How would you fix frigates? I would give them fighter like AI when attached to ships as an escort at least for the player.Īny problems you have with frigates the fixes are fairly obvious. If you want that effect, lowering turret turn rates or projectile speeds would be more internally-consistent than a random buff based on ship type. That's a retarded (but very Alex) way of doing it.
STARSECTOR SHIPS DPS GUIDE HOW TO
Where do they find all these big bad ships in a shithole backwater sector ravaged by war? The Heggers don't even fucking know how to make their own XIV Legion™. Lore-wise the game should be about small ships and not 20 capital fleet. There's a DP fleet cap mod and I believe the game used to work that way so it'd be easy. Just accept that game isn't about smallships and treat it as such. No, 30 ship hardcap alone would fuck player over with it. In the turn-based battletech game they used to have this same problem where bigger mech means more tonnage for more guns and armor means better, then they introduced the evasion system which made lighter mechs viable lategame. But again the problem with implementing cool shit is how much AI would be able to make use of it. That way they can still choose to tank shots for bigger ships if they want. Small weapons and PDs are immune to this system. Maybe instead of forcing guns to miss Alex could give them all a secondary system called Evasive Maneuver where they just matrix slugs and missiles and shit. Nimble frigates shouldn't get hit by fuckhuge ballistic guns unless they actively try to. >Idea being that such big guns have a hard time tracking small shipsĮxactly yeah.
